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64-bit pointers and bindless GPU access

A post published on April 6, 2026 compares buffer access models in GPU APIs and describes differences in their support.

By Wendelmaques ·

Source: Acesso bindless com ponteiros de 64 bits (x.com). Text prepared with AI from this source.

What happened and what to do

Published on April 6, 2026, the post says that 64-bit pointers allow buffer access without fetching a descriptor from the descriptor heap. It cites this approach in CUDA and Metal, as well as Vulkan BDA in GLSL, and states that DX12 does not support pointers. Its focus is comparing buffer access models across GPU APIs.

A company running GPU workloads could map the APIs it uses, compare their access models, and test the impact on its own workloads. It could then document limitations and inform architecture and portability decisions, without assuming one approach suits every environment.

How the consultancy can help

Wendelmaques can assess the relevant APIs and workloads, evaluate portability and performance requirements, and propose a scoped implementation of tests, monitoring, and technical documentation. It can also support operation of the chosen solution.

Next step

Send a short description of your GPU use case to receive a proposal scoped around diagnosis and implementation.

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