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Tile scheduling in CuTeDSL and persistent kernels

A post published on May 15, 2026, presents StaticPersistentTileScheduler in CuTeDSL and its usefulness for organizing persistent kernels.

By Wendelmaques ·

Source: Tile Scheduling no CuTeDSL (veitner.bearblog.dev). Text prepared with AI from this source.

What happened and what to do

On May 15, 2026, the post about CuTeDSL presents StaticPersistentTileScheduler and explains its usefulness when writing persistent kernels. Its focus is tile scheduling: understanding how work is organized helps engineers reason about the structure of these kernels.

A company developing GPU workloads can assess how its kernels distribute tiles and test whether a persistent scheduler fits its use case. Implementation could include comparative tests, performance measurements, and monitoring to inform optimization decisions, without assuming gains before measurement.

How the consultancy can help

Wendelmaques can diagnose the optimization opportunity, define tests for tile scheduling, and implement instrumentation and kernel workflow adjustments, with scope and operation tailored to the case.

Next step

Send a short description of your GPU workload to receive a scoped proposal for diagnosis and implementation.

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